Why is “Design” a good idea?


Why is “Design” a good idea?
Written by:: h2o
Url:: No url

Definition of design
1. preliminary plan or sketch for making something
2. plan, purpose or intention
3. arrangement or layout of a product
Design is the initial process of planning and defining the appearance for producing a product. It is this process of design that has become an essential part of everyday society. This is because everything we use today is a product of design. From the food we eat to the homes we live in, they are the results of detailed planning and designing. By simply looking around it can be seen that the daily items that we take for granted are the works of many designers around the world. For example, the software programs we use in our computes today exist because of some software designers created it. Also, the advertisements we see all around us are products of design.
So why is design a good idea? The reason may be, because without the process of design in any form of production, the final product will not be successful and/or not as aesthetically pleasing. For example, badly designed websites would not be viewed by as many people compared to a well designed website. This is because the badly designed website does not allow the users to view the information as easily and/or as eye catching like a well designed website. Therefore the badly designed website would not be successful, since the aim of websites is to provide information for users to view easily and the website has failed to meet this goal. However, there are always exceptions in any given situation. In this case, the exceptions would be websites that are designed badly but has its content to compensate, so users would still visit the websites and views its information. Design is used to create something for the better and without it today’s society would be as luxurious as it is.
Design is also a form of communication. Through the use of visual imagery, the message behind each design is projected to the audience. This allows for the audience to be aware of what the design has been created for, whether it is a product or concept. This use of design for communication can be seen in many different media types such as print media, television, radio, and digital media. An example of this is a newspaper. Newspapers are produced to deliver the information of what is happening to the readers. This form of communication can be seen through the design of the newspaper where the most important information is placed in the front, while less important information is placed further back. Another example of this would be television commercials, such as the Target sales commercials. The aim of the television commercials would be to promote a certain product or promotion. The Target sales commercials advertise the sale event to its target audience, middle class people in the society, through the use of simple but clever imagery. Consequently, the message of the commercials could be understood by audience, hence the commercials are successful.
Simply, design is a very important stage of production and should never be left out, because it is during this stage that concepts become reality.

5 thoughts on “Why is “Design” a good idea?

  1. b_ava

    The Designing Inept
    Written by:: Blank Verse
    Url:: No url

    I’ll be the first to admit it. When it comes to designing of any kind, be it coding a web page, creating graphics, or being stuck in the endless struggle for worthwhile content, I am ultimately inferior to all my colleagues around here. I’m what the computer world calls a “n00b” (fortunately, at GD, I have the power to ban anyone who uses internet shorthand). I prefer “technically unsound”, but the fact remains- I am limited by my own lack of knowledge when it comes to design. For I have no professional training, I don’t have the patience to take a tutorial that will take more than 10 minutes of my time, and it can even be said, that artistically, I don’t have that kind of imagination to create some of the immaculate pieces of perfection you find on the internet, sites created by even some of you readers.
    Yet I have big ideas when it comes to designing something that I will brave to show the world and call my own. I have gone days creating just one small element of a site, simply because I haven’t fully learned how to do this certain procedure quite yet, or whatever reason you want to conjure up for me. Sometimes I’ve wanted to put it all away and put my foot through my monitor. However, with the internet such a vast part of how society works today, having your own piece of the pie is certainly very tempting and always seems to lead me back to the game. Naturally, if you want to be a part of the big picture, you have to know your own limitations, in an effort to produce something worthwhile. After all, you don’t want to get so frustrated that you ditch your entire plans and search for a site on how to build pipe bombs. So I, Blank Verse, the King of mediocrity, have laid forth a simple guide to web design for the inept.

    Step 1: Know and accept the limits (your computer’s and your own)
    Naturally, if the only programs on your computer are Paint and Dreamweaver, you’re not going to get very far. The Internet is chalk full of sites with beautiful graphics, with proper coding done by hand to ensure that the graphics are shown in their full splendor. A lot of these sites creators use image programs such as Photoshop or Paint Shop Pro, however the real deal webmasters, the Gazals and the Crucials of the world have skill in all sorts of programs. The high tech 3-D dealies like 3D Studio Max, or Poser, or (insert brand new program name here). This is the home of the big leagues, my friend, and if you want to be promoted to the big club, knowing these programs are going to be the key to getting there. Myself, I only have Photoshop installed on my computer, and that gives me enough trouble as it is. I had trouble even figuring out how to install 3D Studio Max before I just decided to screw it. Knowing this, however, means I have to accept the fact that graphically, my sites will never be chosen to be in a design topsite list.
    This is fine for me. Personally, I’ve played around a lot with Photoshop, and have created some graphics that are certainly limited, but beyond the realm of what I thought I was capable of, and I’ve become proud of some of them. You just get lucky sometimes. This kind of brings me to my next point…

    Step 2: Know your role as a designer.
    My site is not a design site. It’s not professional. Therefore, my graphics don’t have to be perfect and professional. I don’t have to have people raving about how nice my site looks. My site is more about writing, and as long as I have quality writing on my site, then I can compromise the graphic design element a little bit. If you are looking to be a professional designer, you’re at the right place, you’re just reading the wrong article, although I’m sure you’re getting a good laugh at my expense.
    You need to learn and design in order to accommodate your site’s theme. If you’re creating a page about puppies, don’t go take all these complicated tutorials so you can put anime tentacles on the corner of your page. Remember, this is a guide for the designing inept, so none of us should be trying to win any graphic awards here.

    Step 3: Don’t Overdo it (trust me, you’ll fail)
    You’ve seen the sites. Hell, you’re at GD, a site that from a design standpoint raises the bar. You want to create that. It won’t happen if you don’t want to take the time, training, and patience required. And yes, we are the designing inept, so that’s just not gonna happen. As a result, creating one of “those” sites ain’t gonna happen. Don’t go trying to design another Spoono.com when you still can’t figure out their tutorials. You can get a little complex, but remember step #1. If you can design with that in mind, and be happy with the results, even if they don’t live up to the same standards as sites like this, then you have a good site no matter what comments you get on it. Remember, professional looking sites are just that: professional. People like you and I are just rank amateurs, and as such, that’s what we produce. Don’t feel bad. You can strive to be the best rank amateur you can be.Once again,
    Blank Verse has shown the way.


  2. blackhair

    Doing the manga style!
    Written by:: LiL QoH
    Url:: A work in Progress

    So you think cartoons are just for kids huh?
    It’s true that here in the US cartoons are aimed at children, but it’s different in Japan. I don’t watch “cartoons,” I watch “anime.” What’s anime? Anime(ahneemay) is Japanese for animation. In Japan it’s not the children who read the comic books and watch the cartoons, everyone does! In fact they have different types of anime and manga(Japanese comic books). The type you will hear most often is shoujo and shounen.
    In Japan manga has always been the universal method of art for all age groups. There is shoujo, shounen, drama, etc.
    Shoujo translates to girl, and shounen translates to boy..you figure it out! Usually shoujo is aimed toward the children, pre-teens, and teens. Shounen usually appeals to little boys because its well.. not pretty pink and frilly, take a look at Dragon Ball Z and you’ll see what I mean. As boys get older they watch the more.. well gruesome stuff. Boys will be boys right? Then you get into the dramas for the older crowd, usually drama is aimed toward the mooshy ones who like soap operas.
    In 1702 an early manga artist by the name of Shumboko Ono made a book of pictures with captions. It wasn’t a comicbook just a buncha pictures. Over the next couple of hundreds of years this method developed and the books started to combine stories with the illustrations. These “stories” continued to grow and were called Toba-e. Soon they became the main form of literature for most of Japanese society.
    The difference between animations styles of the US and Japan is the target audience. In Japan, childrens manga is similar to American Disney animation. You’ll see the simple color schemes, minimal backgrounds, and the heads that are very exaggerated. In the cartoons, the animation is minimal to allow the characters to be drawn in more detail than taking the time to detail their movements. But if you look at anime that is aimed toward older audience the styles are very different. You’re not dealing with less movement, less detail, and minimal backgrounds, oh it’s the very opposite. Animation in anime aimed toward and older audience is made to allow a complex animation that gives the illusion of reality. Lets face it, humans can’t still walk around while they’re bleeding everywhere, so you can manipulate characters with what you want them to do…like morph and throw fireballs at eachother. The main difference between the two is the shading. In western influenced animaion, they tend to use two tones for each surface. Manga usually shades with three tones to contrast more, and allow the colors to fluctuate between frames. This gives is the illusion of constant movement. In my own opinion, I think one of the big differences between American cartoons and Japanese anime is that one has a storyline and one doesn’t. Have you ever sat and watched Looney Tunes then watched Princess Mononoke?
    I think that the US is starting to adapt more to anime because you are seeing more and more of it on tv.. THIS IS A GOOD THING! Not that I don’t like the Power Puff Girls, but it gets tedious. I’m glad that people are starting to realize that cartoons aren’t just for kids anymore, they’re for everyone! Whether it be Looney Tunes, PPG, Ren and Stimpy, Betty Boop, whatever, someone in the older crowd is going to take interest into it.


  3. avatar

    Written by:: Karim Kerdoudi.
    Url:: Endless

    My name is Karim Kerdoudi. I’m twenty five years old and I studied at St
    Luc institute in the Numerical Imaging section in
    Brussels, Belgium.
    Now days I work as a Graphical Designer and more in particular as a Web Designer. At the moment I’m passioned by Illustration. Illustrating is one of the manners to approach Graphics. The most interesting fact is that it also makes it possible to work with vectoring tools. This technic represents a large advantage for media, as the web is since it makes it possible to enhance the creativity, reducing file size as much as possible. Flash and Illustrator allow you to work in a vectorial way, although the same result can be obtained using other software tools. The principal tool is the pen tool wich makes it possible to create vectors. For instance: You start from a sketch you scanned.Then the pen tool makes it possible to highlight the various existing forms. In this way, it easily becomes possible to colr the various forms..The mix between Bitmap and Vector technics is also interesting. My opinion is that when a specific job is started, one question is principal: “Who do we reach?” There is a real difference between working for yourself or for a customer: Working for yourself, you can be more intuitive and spontaneous. Working for a customer, you are subject to his ideas, his graphical charter if it is already established. In these case, the challenge lies in the necessity to be creative under your customers constraints.” The most important fact in the technical choice is the goal of the job assignement. What is the objective. Why? Wich technics will I use to achieve this goal? For instance: When working on a project for children, illustrating will make it possible to create a joyful and colored image, whether it is in vectorial illustrating 2D or 3D Bitmaps.Be careful: It should not be believed that illustrating is only applicable to projects about children. In fact, many illustrating styles exist, even for adults. Illustrating also allows those who like to paint finding pleasure working with an electronic paint system. To my opinion, a very important thing is that people don’t create anything. A creator doesn’t exist, in fact creative ones do exist. Since the begening of times, people use what has been done before. It is more than important to know your sources.
    I hope having inspired someone, reading my opinion.
    Thank you very much.


  4. Multimedia Artists
    Written by: Jamie Easton
    Url:: Blitzweb.net

    The term, ‘multimedia artist’ refers to a new breed of designers. Within the past several years, many new and interesting careers paths have been created by the rapidly growing IT and technology industries. These careers include: web designers, graphic designers, cartoonists, software engineers, film and video editors, soundtrack editors, game designers, film directors, animators (2D, 3D, & stop-motion), special effects creators, or other visual imaging positions using film, computers or other electronic media. Some of these areas are projected to be the fastest growing occupations over the 2000-2010 period. There are very favorable opportunities expected for college and university graduates with at least a bachelor’s degree in computer engineering, multimedia, or other post-secondary training in art or design. While around half of all people in these areas are self-employed, there is keen competition expected for both salaried jobs and freelance work as many talented people are attracted this type of work.
    The nature of this work is quite unique. Multimedia artists must continually strive to acquire new skills as computer technology changes rapidly. The explosive impact of computers and information technology on our everyday lives has generated a need to design and develop new computer software and to incorporate new technologies in a fast growing range of applications. Essentials include technical expertise, a “good eye,” imagination, and plenty of creativity. Film directors in the entertainment field use motion picture and digital video cameras to produce movies, television programs, music videos, and commercials. Those who film motion pictures are also known as cinematographers, of which some specialize in filming cartoons or special effects. Multimedia artists and animators work primarily in computer and data processing services, advertising, and the motion picture and television industries. They draw by hand as well as through computers to create the large series of pictures that form the animated images or special effects seen in movies, television programs, and computer games. Some draw storyboards for television commercials, movies, and animated features.
    Artists employed by publishing companies, advertising agencies, and design firms generally work a standard 40-hour week. During busy periods, they may work overtime to meet deadlines. Self-employed artists can set their own hours, but may spend much time and effort selling their artwork to potential customers or clients and building a reputation. Many computer software engineers interact with customers and coworkers as they try to improve software for users. Those employed by publishing, advertising, and consulting firms, may spend much of their time away from their offices or studios, frequently traveling to meet with customers and clients.
    Evidence of appropriate talent and skill, displayed in an artist’s portfolio, is an important factor used by art directors, clients, and others in deciding whether to hire or contract out work. The portfolio is a collection of hand-made, computer-generated, photographic, or printed samples of the artist’s best work. Assembling a successful portfolio requires skills usually developed in a bachelor’s degree program or other postsecondary training in art or visual communications. Internships also provide excellent opportunities for artists to develop and enhance their portfolios.
    In the year 2000, about 317,000 people were computer software engineers. Motion picture camera operators and film and video editors held about 43,000 positions. Some contracted with television networks, documentary or independent filmmakers, advertising agencies, or trade show or convention sponsors to do individual projects for a predetermined fee, often at a daily rate. Most salaried jobs were employed by television broadcasting stations or motion picture studios. Artists held about 147,000 jobs in 2000. More than half were self-employed. Of the artists who were not self-employed, many worked in motion picture, television, computer software, printing, publishing, and public relations firms. Some self-employed artists offer their services to advertising agencies, design firms, publishing houses, and other businesses.
    The job outlook for multimedia artists is considered a very rapid employment growth industry. The earnings are also great. The median annual earnings of salaried multimedia artists and animators were $41,130 (US) in 2000. The lowest 10 percent earned less than $23,740 (US), and the highest 10 percent earned more than $70,560 (US). Median annual earnings were $44,290 (US) in computer and data processing services, the industry employing the largest numbers of salaried multi-media artists and animators. Earnings for self-employed artists vary widely. Some charge only a nominal fee while they gain experience and build a reputation for their work. Others, such as well-established freelance fine artists and illustrators, can earn more than salaried artists. Like other self-employed workers, freelance artists must provide their own benefits. Median annual earnings of salaried art directors were $56,880 (US) in the year 2000 while the top 10 percent earned more than $109,440 (US). Median annual earnings were $63,510 (US) in advertising, the industry employing the largest numbers of salaried art directors.
    For more information, contact Jamie Easton


  5. Synergism
    Written by:: Chronicle
    Url:: Nickleanddime

    Inspiration. Artists and the like have struggled with it and its glory through out the centuries. Those who found it reveled in it. Where do you find inspiration? Do you seek a muse? Do you look to other artists? Do you look to your personal experiences and history? I suggest that we look to the largest source of inspiration that we all have, which is unique to each of us, your world.
    The world you live in is unique. It is your own. I am not just talking about your friends, family, coworkers, and the like. I am talking about your surroundings. The buildings you see. The decaying of the old park you live next to. In the use, reflection, comparison, and observance of your world you can find the usable. No one but you has the inspiration that you receive from you world.
    Everyone cries for originality in their designs. How original will your work be if you are only trying to be influenced by the work that comes from other artists and designers? Would you not then be a copy of a copy? Too many people are reaching for inspiration from design. It needs to stop. As this progresses, all that will be left is one design, a conglomerate of all forms and styles.Go outside. Stop watching TV. Get off the web (except for your hourly visits to GD). Learn something on your own. Forget about what you have seen other designers doing. Start your own movement. Ronnie Martin, the musician behind
    Joy Electric, was quoted regarding his influences in music: “The first thing I think of when I hear a band I like is how much I don’t want to sound like them, rather than the other way around.” If only web designers took the same approach. If you find an artist or designer that you consider influential, how much greater would that influence be if you used it to further your horizon, as opposed to just copying it? If you decide to make an effort to be influenced by more than just your medium, you will be surprised at the results.
    Be influenced by everything. Absorb everything. Let the people you see walking the street be your muse. Everything is beautiful and creative in at least one way. Take the good out of everything, leave the bad. Become a part of your surroundings. Be the eyes that we see your world through. Absorb it all. Use its power along with your skills and abilities.
    synergism n : the working together of two things to produce an effect greater than the sum of their individual effects
    The combination of your drive, talents, ability to see everything around you and use it to its fruition, will in turn be greater than you or it individually. If you start looking to the outlying world around you for inspiration, you will begin to develop a style all your own, and in this world that we call “the web,” artistic expression is everything. Those with the most original and outlandish style, coupled with the technology of today, is the winner. And that is what we all want now isn’t it? Fame, fortune, and recognition are what we all crave. At least that is what we are all told we want.


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